4 Of A Kind In Cribbage

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Completing a pair (two of a kind) scores two points; three or four of a kind are counted as multiple pairs: completing. In a two-player game of cribbage. When you are playing cribbage you will sometimes play suboptimal crib discards or suboptimal pegging cards. Three Best Friends Bella and Grace are surprised by Tess whens he finds them in the midst of foreplay. Soon, Tess joins Bella in worshipping. Making One-of-a-Kind Products Even More Unique Each one of our wooden products carries its very own wood grain texture, which means no two products are alike. We’re happy to engrave a message.

This page is for those who already know how to play cribbage, are pretty good at it, and want a little more challenge.

For more information about cribbage contact the American Cribbage Congress.

How many points in the whole deck?

If you had all 52 cards in your hand, how many points would you have?

FUN THINGS TO TRY

These are all variations I have tried and have found fun. Some variations I've tried didn't work out so well, but that doesn't stop us. For a year or so I played cribbage with Zach Blagg using the stipulation that the dealer makes the rules and here are some of the things we've tried.

Use the Jokers.

This is one of our best innovations. A joker counts as a zero. It can be used in runs of 0-1-2. It doubles the value of all the fifteens in a hand because it can be added into any fifteen combination and it's still fifteen (e.g. a 7,8 is 15, so is a 7,8,0). Two jokers multiply by 4, but two jokers in a hand cuts down on the number of fifteens that can be made with the remaining cards.

Lowball.

Whoever gets to 60 points first loses. Game lasts too long if to 120 points.

Kind

Use two cut cards.

This gives an extra card to make bigger hands. Before putting cards in the crib, the deck is cut and a card turned up. Then the crib is made and another card cut. Both cards count in both the hand and the crib.

Use other than 121 game points.

121 points is fine for regular cribbage, but it's too many if playing lowball, not enough if playing with more than 6 cards. If we play with 7 or 8 card hands, we go for 241 points, 361 if playing with 9 cards.

Use a double deck and bigger hands.

Other interesting runs and combinations are available. It's fun to get a double triple (26 pts) or a triple triple (39 pts), or 5 of a kind (20 pts) but bigger combinations are available. Typically we'll deal out eight cards apiece, put two in the crib, and have two cut cards, so we're playing with eight card hands. We tried more, but counting all the points almost takes the fun out of it - it can take too long - too many combinations, especially in fifteens. We usually go twice around (241 pts).

It's my suggestion that if you go to bigger hand, bump it up one card at at time until you get used to counting it. If you start right out playing with nine cards, it's likely to overwhelm you.

It's never happened to me, but if playing with nine cards if one of us got five 5s and four 0s, the game could be over in one hand. The fifteens would be 320, plus 20 for the 5 of a kind and 12 for the 4 of a kind for a total of 352 points. Pegging nine points could put one over 361, which we normally play to with nine cards. With four 0's in the hand, if one received a go, pegging 9 might not be that hard. Another possibility would be eight 5s and a joker -336 for the fifteens and 56 for eight of a kind for a total of 392 points!

go to Counting Helps

Play Draw cribbage

Before putting two cards in the crib, each player has the option of throwing away as many cards in their hand as they want (but they must keep one) and drawing new ones to replace them. After making the crib, each player can again throw away cards and draw new ones. Then playing starts.

I think this variation works best if playing with at least seven cards.

Choose a cut card.

Each player takes a card out of his hand and places it face down for the opponent. After both cards are placed, they are turned over, and the card your opponent gave you is your cut card. You likely will each have a different cut card.

Variations that we tried but don't use

Combinations other than 15, e.g. 16 gets two points. However, it seems that 15 works pretty well and we ended up going back to 15.

Pegging for other than 31, but 31 seems to work pretty well and we ended up going back to it.

Two cribs. Each player has a crib and whoever has the MOST points at the end wins, not who goes out first. You could end with a tie. We just didn't like it as well, I don't know why.

Bigger cribs.

We tried having cribs equal in size to the hand, but we found with bigger hands it made too much of a difference, so we went back to four cards in the crib.

Bid cribbage

Bid for the crib. Whoever wins the bid, gets the crib minus the bid amount, or they get the whole crib if they didn't bid more than what was in it. If they did bid more than what was in it, either they go back (get set) by the amount bid, or the opponent gets it. The crib is such a small part of the total points that it doesn't pay to mess with it. It makes the game last too long.

Wild cards.

We tried wild cards and found that making the king wild seemed to be the best alternative. However, when we switched to a double deck, we didn't have a need to make things wild anymore.

Cribbage Rules

Objective

The objective in Cribbage is to be the first player to get 121 points. The gameplay is divided into three distinct parts, The Deal, The Play and The Show. Each part is explained in detail below.

This version of Cribbage is for two players, there are many other variations possible, but these rules are only for the variation we've chosen for this site. There are a lot of rules, I've tried to explain them as best I can here, but you can also look at the rules at www.pagat.com or at Cribbage Corner, both of those are good places to learn how Cribbage works.

The Deal

The game starts with both players drawing a card from the deck to find out who is the dealer. The person that gets the lower card is the dealer. If the players draw equal cards then they draw again until the dealer can be determined. This way of determining the dealer is only done in the first round, in subsequent rounds who is the dealer will alternate between the two players.

The dealer deals 6 cards to himself and 6 cards to the opponent. Each player then chooses two cards from their hand to put face down into the crib. The crib belongs to the dealer and is used at the end of the round to gain extra points. Which cards you choose to put in the crib is very important, as it affects how many points you can get in later parts of the game.

At this point each player has four cards in their hand, and the Crib has four cards. The deck of cards is then put to the side, and the non-dealer (also called a pone) cuts the deck and then reveals the top card. This card is referred to as the starter or the cut. If the starter is a Jack then the dealer immediately scores 2 points. This is known as Two for his heels. Once the starter card has been shown, the players are ready to proceed to the next part of the game.

The Play

4 Of A Kind In Cribbage Score Today

The pone (the player who is not the dealer) starts by laying down a card on the table and announcing its value, e.g. lays down a 6 and announces 'Six'. The dealer then lays down a card and announces the cumulative value of the cards on the table, e.g. he lays down a 5 and announces 'Eleven'. This continues with the players laying down one card each until a player cannot lay down another card without the cumulative value going over 31. The player then says 'Go' and the other player can then continue to lay down his cards until he also can't lay down a card without going over 31. He then says 'Go' as well, and the player who laid down the last card will score 1 point if the total value is under 31 but 2 points if the value on the table is exactly 31. They then reset the count to 0 and continue with their remaining cards, starting with the player who did not lay down the last card. An ace is counted as 1, face cards are counted as 10 and other cards are their normal value.

During this phase there are several ways to score points, based on how you lay down your cards. Points are scored as you lay down your cards, e.g. if your opponent has just laid down a 4 and then you lay down another 4 on top of it then you will score a pair. The starter/cut card is not used at all in this part of the game.

Players always announce the cumulative value of the cards on the table when they lay down a new card. If they score points they will announce the points as well, e.g. 15 for 2, or 31 for 2. When a player has said 'Go' then the other player will say '1 for the Go' when he's claiming the point from laying down the last card. He might also say '1 for last', if the other player has not laid down any cards since the value was last reset. 1 for the Go or 1 for last are just different ways of announcing the same thing, that the player gets 1 point because he laid down the last card under 31.

Scoring during The Play

  • Fifteen: For adding a card that makes the total 15, score 2 points.
  • Pair: For adding a card of the same rank as the card just played, score 2 points.
  • Pair Royal (Three of a kind): For adding a card of the same rank as the last two cards, score 6.
  • Double Pair Royal (Four of a kind): For adding a card of the same rank as the last 3 cards, score 12.
  • Run (sequence) of three or more cards: Score 1 point for each card in the sequence. The cards do not need to be in order, but they do need to be all together. E.g. H2 C8 D6 H7 S5 is a 4 card sequence because C8 D6 H7 S5 can be re-arranged into S5 D6 H7 C8, but H2 C5 C7 D7 S6 is not a sequence because the extra 7 in the middle breaks up the sequence of 5-6-7. Basically if you can take n cards that are in order and re-arrange them so all the n cards form a numerical sequence then it's a sequence.
  • Last card, total value less than 31: Score 1 point.
  • Last card, total value exactly 31: Score 2 points.

It's worth noting that even though all face cards count as 10, you cannot create a pair, pair royal or double pair royal with cards unless they have the same 'real' rank. E.g. two queens are a pair, a queen and a king aren't, even though they are both valued at 10. For sequences an ace is always low, you can't make a sequence with a king and an ace next to each other.

Odds Of Being Dealt 4 Of A Kind In Cribbage

It's also worth noting that you can make points in many ways with the same cards. E.g. if the cards on the table are DA C7 and you lay down H7 you will get 2 points because 1+7+7=15 and 2 points because 7+7 is a pair of sevens. So, in that case you would announce 'Fifteen for 4'.

This part of the game continues until both players have played all their cards. The scores are updated as soon as a player gets points, and if a player reaches the target score, 121, the game is finished immediately.

The Show

4 Of A Kind In Cribbage

Once The Play is finished, the players take back their cards from the table and it's time to calculate the score for their hands, and the crib. These are always scored in the same order: pone's hand, dealer's hand, dealer's crib. As before, the scores are added to the scoreboard as soon as they are calculated, and if a player reaches 121 the game is over immediately, the other player doesn't get to count his score. This means that there's no chance of a tie, or both players going over 121 in the same round. The dealer will normally get more points since he scores both his hand and the crib, but the pone scores his hand first, so if they're both close to 121 the pone might win, even though the dealer would have gotten more points if he were allowed to count them.

The Show Scoring

The scoring for The Show is similar to the scoring for The Play, but with some important differences. The starter card is used here with both hands and the crib, so a hand is the hand + the starter, and the crib is the crib + the starter. You can use the same card for many different combinations, e.g. it can be part of a pair and also part of a sequence.

  • One for his nob: For having the jack of the same suit as the starter, score 1 point. E.g. starter is H4, you have HJ.
  • Fifteen: Any combination of cards that sum to 15. You can re-use cards, so if you have HJ, SJ and C5 you get 2 points for HJ C5 and another 2 points for SJ C5.
  • Pair: For any pair of cards, e.g. SQ DQ, score 2 points.
  • Pair Royal (Three of a kind): For any three cards of the same rank, e.g. S8 C8 H8, score 6 points.
  • Double Pair Royal (Four of a kind): For any four cards of the same rank, e.g. HA SA DA CA, score 12 points.
  • Run (sequence) of three or more cards: Score 1 point for each card in the sequence. E.g. for SA H2 C3 D4, score 4 points.
  • Flush, 4 cards: If all the cards in your hand are of the same suit, e.g. SA S5 S9 SJ, score 4 points. These four cards all have to be in your hand, you cannot have three cards in your hand + the starter count as a flush. A 4 card flush also can't be used for the crib, only for your hand.
  • Flush, 5 cards: If all the cards in your hand, and the starter card, are of the same suit, e.g. SA S5 S9 SJ SQ, score 5 points. You can also get a 5 card flush for your crib, if all the cards in the crib and the starter are of the same suit.

Skunks and Double Skunks

A skunk is when a player wins by over 30 points, his opponent has less than 91 points when the game is over. A double skunk is when a player wins by over 60 points, the opponent has less than 61 points. Normally a skunk will count as two games and a double skunk as 3. However, on this site we're not playing multiple games, we only track each game individually. We will however show you an image of a skunk or two if you get a skunk, and we do keep track of skunk counts for the statistics page.

Variations

As with every game, there are slight variations in how people play Cribbage. I've tried to look at many sources and pick the most 'standard' rules I could. Some common variations is that the next-to-last hole on the scoreboard is the 'stinkhole' and not all points count there. I'm not using that variation on this site, you can score wherever you are. There are undoubtedly other variations that people like and would like to see here, if a lot of people request a specific variation I would consider adding it, but I don't want to start adding different options for the game, I like picking one way to play a game and sticking with it.